Pull Request #84

Added GetBoundInputActionForAbilityClass() method for `UGSCAbilityInputBindingComponent`

on June 25th, 2024

Added GetBoundInputActionForAbilityClass() method for UGSCAbilityInputBindingComponent #

on UGSCAbilityInputBindingComponent, allowing one to grab bound input (if any) out of a Gameplay Ability class.

Also refactored / fixed GetBoundInputActionForAbility to work with either an instantiated ability or its class default object.


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