GSCPlayerControlsComponent #

Modular pawn component for adding input actions and an optional input mapping to a pawn

If your Pawn is dealing with Abilities, use GSCAbilityInputBindingComponent instead.

Not meant to be added in Blueprints but rather use as a base class (parent of GSCAbilityInputBindingComponent)

Properties #

InputMappingContext #

Type UInputMappingContext*

Input Mapping Context:
Input mapping to add to the input system

InputPriority #

Type int32

Input Priority:
Priority to bind mapping context with

Events #

TeardownPlayerControls #

Native/BP Event to undo control setup

Teardown Player Controls

Parameters

Name Type Description
PlayerInputComponent UEnhancedInputComponent*

SetupPlayerControls #

Native/BP Event to set up player controls

Setup Player Controls

Parameters

Name Type Description
PlayerInputComponent UEnhancedInputComponent*

Generated on Mon, 25 Sep 2023 07:19:57 GMT