GSCComboManagerComponent #

GSCCombo Manager Component

Properties #

ComboIndex #

Type int32

Combo Index:
The combo index for the currently active combo

bComboWindowOpened #

Type bool

Combo Window Opened:
Whether or not the combo window is opened (eg. player can queue next combo within this window)

bShouldTriggerCombo #

Type bool

Should Trigger Combo:
Should we queue the next combo montage for the currently active combo

bRequestTriggerCombo #

Type bool

Request Trigger Combo:
Should we trigger the next combo montage

bNextComboAbilityActivated #

Type bool

Next Combo Ability Activated:
Should we trigger the next combo montage

Functions #

ResetCombo #

Part of the combo system, will reset the ComboIndex counter to 0

Reset Combo

IncrementCombo #

Part of the combo system, will increment the ComboIndex counter, only if the combo window has been opened

Increment Combo

ActivateComboAbility #

Part of the combo system, gate combo ability activation based on if character is already using the ability

Activate Combo Ability

Parameters

Name Type Description
AbilityClass TSubclassOf
bAllowRemoteActivation bool

Generated on Mon, 25 Sep 2023 07:19:57 GMT