GSCAbilityQueueNotifyState #

Use this notify state to open and close the ability queue window for your montage.

If this montage is triggered from within a Gameplay Ability, any ability that is failing to
activate during this window will be queued for activation when the current active one ends.

Properties #

bAllowAllAbilities #

Type bool

Allow All Abilities:
If true, enable queueing of all abilities, otherwise only allow Abilities that are defined in AllowedAbilities array.

AllowedAbilities #

Type Array of UGameplayAbility

Allowed Abilities:
The set of Abilities that can be queued for this window (has no effect if bAllowAllAbilities is set to true)


Generated on Mon, 25 Sep 2023 07:19:57 GMT