Pull Request #53

fix: Make sure parent class of the created BP is the correct one

on July 13th, 2022

fix: Make sure parent class of the created BP is the correct one #

  • fix: Make sure parent class of the created BP is the correct one

    • The fix for osx support introduced a regression here.
    • Init with w/e the item parent class is (can be either an UGameplayAbility or a Template GameplayEffectDefinition). If we're dealing with Template GameplayEffectDefinition, make sure Parent class is set to UGameplayEffect.
  • Setup test spec for GSCCreationMenu

    • Checking FGSCMenuItem::CreateBlueprintAction is creating correct Blueprint, testing for one definition for now. Checks against asset data path, generated class, native parent class, blueprint path.