GSCComboManagerComponent #
GSCCombo Manager Component
Properties #
ComboIndex #
Type int32
Combo Index:
The combo index for the currently active combo
bComboWindowOpened #
Type bool
Combo Window Opened:
Whether or not the combo window is opened (eg. player can queue next combo within this window)
bShouldTriggerCombo #
Type bool
Should Trigger Combo:
Should we queue the next combo montage for the currently active combo
bRequestTriggerCombo #
Type bool
Request Trigger Combo:
Should we trigger the next combo montage
bNextComboAbilityActivated #
Type bool
Next Combo Ability Activated:
Should we trigger the next combo montage
Functions #
ResetCombo #
Part of the combo system, will reset the ComboIndex counter to 0
IncrementCombo #
Part of the combo system, will increment the ComboIndex counter, only if the combo window has been opened
ActivateComboAbility #
Part of the combo system, gate combo ability activation based on if character is already using the ability
Parameters
Name | Type | Description |
---|---|---|
AbilityClass | TSubclassOf |
|
bAllowRemoteActivation | bool |
Generated on Tue, 16 Jul 2024 16:16:37 GMT