GSCAbilityQueueNotifyState #
Use this notify state to open and close the ability queue window for your montage.
If this montage is triggered from within a Gameplay Ability, any ability that is failing to
activate during this window will be queued for activation when the current active one ends.
Properties #
bAllowAllAbilities #
Type bool
Allow All Abilities:
If true, enable queueing of all abilities, otherwise only allow Abilities that are defined in AllowedAbilities array.
AllowedAbilities #
Type Array of UGameplayAbility
Allowed Abilities:
The set of Abilities that can be queued for this window (has no effect if bAllowAllAbilities is set to true)
Generated on Tue, 16 Jul 2024 16:16:37 GMT