GSCTask_PlayMontageWaitForEvent #
This task combines PlayMontageAndWait and WaitForEvent into one task, so you can wait for multiple
types of activations such as from a melee combo
Much of this code is copied from one of those two ability tasks
This is a good task to look at as an example when creating game-specific tasks
It is expected that each game will have a set of game-specific tasks to do what they want
Events #
OnCompleted #
The montage completely finished playing
Parameters
Name | Type | Description |
---|---|---|
EventTag | FGameplayTag | |
EventData | FGameplayEventData |
OnBlendOut #
The montage started blending out
Parameters
Name | Type | Description |
---|---|---|
EventTag | FGameplayTag | |
EventData | FGameplayEventData |
OnInterrupted #
The montage was interrupted
Parameters
Name | Type | Description |
---|---|---|
EventTag | FGameplayTag | |
EventData | FGameplayEventData |
OnCancelled #
The ability task was explicitly cancelled by another ability
Parameters
Name | Type | Description |
---|---|---|
EventTag | FGameplayTag | |
EventData | FGameplayEventData |
EventReceived #
One of the triggering gameplay events happened
Parameters
Name | Type | Description |
---|---|---|
EventTag | FGameplayTag | |
EventData | FGameplayEventData |
Functions #
UnbindAllDelegate #
Unbinds all animation delegate on this Ability Task (except OnCanceled)
Generated on Tue, 16 Jul 2024 16:16:37 GMT