GSCTask_PlayMontageWaitForEvent #

This task combines PlayMontageAndWait and WaitForEvent into one task, so you can wait for multiple
types of activations such as from a melee combo

Much of this code is copied from one of those two ability tasks

This is a good task to look at as an example when creating game-specific tasks

It is expected that each game will have a set of game-specific tasks to do what they want

Events #

OnCompleted #

The montage completely finished playing

On Completed

Parameters

Name Type Description
EventTag FGameplayTag
EventData FGameplayEventData

OnBlendOut #

The montage started blending out

On Blend Out

Parameters

Name Type Description
EventTag FGameplayTag
EventData FGameplayEventData

OnInterrupted #

The montage was interrupted

On Interrupted

Parameters

Name Type Description
EventTag FGameplayTag
EventData FGameplayEventData

OnCancelled #

The ability task was explicitly cancelled by another ability

On Cancelled

Parameters

Name Type Description
EventTag FGameplayTag
EventData FGameplayEventData

EventReceived #

One of the triggering gameplay events happened

Event Received

Parameters

Name Type Description
EventTag FGameplayTag
EventData FGameplayEventData

Functions #

UnbindAllDelegate #

Unbinds all animation delegate on this Ability Task (except OnCanceled)

Unbind All Delegate


Generated on Tue, 16 Jul 2024 16:16:37 GMT